![]() You can also plop some building pieces, the principle is the same then you can build on that "building's" grid. So, if you want to build on a grid, this is the only way to do it. There clearly was no head honcho who sat down and played the alpha game and said, "You know, x,y,z sucks, fix it."Īnyway, you'll never get something so user-friendly and intuitive, because just about everything in the game is a cludge and you have to find work-arounds to do the simplest things. ![]() Once you try and place an object along a path the grid is gone! Maybe I'm doing something wrong with your concept, but this isn't what people mean by a grid option on or off and snap to grid! I prefaced my post by saying that PC does NOT have a UI geared to ease-of-use they had various teams developing all the elements and then just cludged it together and so it's all over the place. Ok, this doesn't do anything but create a temp grid. If this is possible and I haven't checked yet, then would it not be very easy for the developement team to add an option for whole park grid on or off? Then you can just click on one of them to build anywhere on that grid. Ursprungligen skrivet av ez1:You've surely noticed by now that PC does not have the world's most user-friendliest UI.īut if you want to create a reference grid, set the path tool to single tile and align to grid, and then plop two single path pieces diagonally at opposite corners of the map.
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